using UnityEngine;
using System.Collections;

public class Collections : MonoBehaviour {
	
	void OnCollisionEnter(Collision collision) {
		  Destroy(collision.gameObject);
	}
	
	
	// Use this for initialization
	void Start () {
	    Physics.gravity = new Vector3(0, -1.0F, 0);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
